Post by Divus on Jul 1, 2010 9:13:23 GMT -5
Wraske
Name of Wraske: The name of your Wraskes. Wraskes name themselves unless they're of the lowest caste.
Caste: Orhuek, Mettaltez, etc. Listed in Mech info.
Gender: Male or Female (Wraske's have gender).
Type: Each wraske has a type. They are listed below.
Eltou - Fast and lightweight. Slender, often with spikes and blades sticking out of many places. While Eltou Wraskes are very fast, they have difficulty when it comes to taking damage and can't carry heavy weaponry. They aren't as fast as Letenbez, but are extremely good at dodging and are incredibly agile.
2 mid weight weapon slots, no heavy weapon slots, one small weapon slot. Two fixed armament slots. Three equipment slots.
Mintarbez - Middleweight warriors. They're suited for most combat situations and are quite balanced, but mediocre when it comes to speed. They often carry lots of weapons, or heavy weaponry.
2 mid weight weapon slots, 2 heavy weapon slots, one small weapon slot. Four fixed armaments. Four equipment slots.
Letenbez - Middleweight berserkers. Like the Mintarbez, they're suited for most combat situations and are very balanced. But instead of carrying heavy weapons, the Letenbez carries only a couple of middle weight or light weight weapons and some blades or swords. They do however feature large dark energy boosters that enable them to move very quickly. At speeds even faster than Eltou Wraskes. But they lack their agility, and their evasion is standard. It takes an incredibly skilled pilot to pull off successful evasion while moving at top speed. Three equipment slots.
One middleweight weapon, no heavy weapons, four small weapons. No fixed armaments, instead has lots of boosters.
Adtrontu - Heavyweight Wraskes who love to kill. They're often large, and very powerful. Also hard to find and exceptionally difficult to wield, because they choose their wielders based on their heart and the Creator's will. They're often loaded with weaponry and blades, tons and tons of weapons. Adrontu normally have dark barriers to soften or totally stop attacks, too. They're known for being especially tough to beat down.
Four middle-weight weapons, two heavy weapons, two small weapons. Six fixed armament slots. Five equipment slots.
Wraskes of Mettaltez or higher don't have to have a type. Rather, instead of picking one of those types, they have their own unique features. So you write out the details here rather than just picking the type.
Personality:
The Wraske's personality. Even Orhuek Wrakses have personalities, though they're very simple. The stronger the Wraske, the more personality, the more individuality.
Pilot: Whoever it is that pilots the Wraske. A Wraske may only have one pilot.
Element: Wraskes normally have a certain element determined by their spirit. They are listed below.
Iheen'krudj: Sound - Sound. Music. Motion. The ability to bend the laws of science simply to move. With this element, the Wraske can move at especially high speeds. They can also evade special attacks using their own spirit power. In close combat, they strike faster. A sound element Wraske's greatest power is it's blinding dash. All sound wraskes have sound based Dark Powers.
Vatortel - Heat. Flames. Rage. Vatortel Wraskes can make missiles heading towards them explode with heat before hitting them, or fight enemies with fire based attacks. They have fire based Dark Powers.
Nal'rempez - Ice, lack of motion, depravity. Nal'rempez element is essentially ice and stopping heat - be it lasers or flames.
Ahk-roju - Strength, hardness, combat ability. Ahk-roju element Wraskes are very large and strong, and both move and hit a lot harder. They are also far tougher than other Wraskes.
Nimpt'ladortu - Sight, accuracy. Excellent with weapons, power over weapons and technology. Nimpt'ladortu element Wraskes can partly fuse with their weapons and technology, making them stronger and more accurate. They are also very good at long range combat and any kind of weaponry.
These elements are not powers alone. They represent the kind of powers you make for your Wraske. Mettaltez caste Wraskes or higher castes do not have to have an element and instead have their own entirely unique set of abilities. Most of them don't need elements, not even custom ones.
Accommodation How many pilots there are, shape and size of the cockpit, how it works. All Wraske's connect with the Pilot's mind and respond to their thoughts, like the movement of an arm.
Appearance: The appearance of your Wraske. Specify how tall it is.
Weight: How heavy the Wraske is.
Nuclei: How many nuclei the Wraske has. The more it has, the better generally. Only Mettaltez Wraskes or higher can have more than one Nucleus. Look in terms or mech info if you don't know about Nuclei.
Power type: Your focus in combat. Taking damage, long range, speed, dodging, etc. Mettaltez Wraskes can have two Power types. Any Wraske higher than Mettaltez caste doesn't need a power because its great at most things, but they still have their focuses and less focused points.
Equipment: The equipment of your Wraske. This is any additional technology besides the bare minimum. Your dark (Tenebrae equivalent of reffing) board or dark skis count.
Fixed armaments: Weapons that don't detach from your Wraske. This could be a cannon on the shoulder, etc.
Weapons: Weapons your Wraske carries or has with them normally.
Wraske Stats
Stats:
Wraske Spirit: This is basically the measure of your character's existence. It determines everything about them. Orhuek caste gets low spirit. Nadalbidez is medium. Mettaltez is high. Any caste higher than those, it depends on the Wraske. You pick the caste of your wraske, but there may be restrictions on the stronger wraskes, so check 'Availability' in information.
Skill level - Strength & Toughness: How tough your Wraske is. Determines how hard it hits, and how well it can take a hit. This does not apply to spiritual abilities however.
Skill level - Speed: How well the Wraske moves, how high it can push its top speed. Speed in general.
Skill level - Agility & Dexterity: How skilled you are. This determines how good your aim is, how complex your moves can be, how well you evade, things like that. Also your skill with weapons.
Skill level - Spiritual Greatness: How much spiritual power your Wraske has. Very important. If its less than Skilled, you have no dark powers. If its less than Very Skilled, your powers will all be weak.
Skill level - Spiritual Control: How well you control your abilities. Determines how easily you can use your dark powers, and how accurate they are. Also determines the efficiency of your spiritual attacks, and determines your defense against spiritual attacks.
Dark Powers:
Check spirit ranks for your Wraske's powers.
[center][b]Wraske[/b][/center]
[b]Name of Wraske:[/b] The name of your Wraskes. Wraskes name themselves unless they're of the lowest caste.
[b]Caste:[/b] Orhuek, Mettaltez, etc. Listed in Mech info.
[b]Gender:[/b] Male or Female (Wraske's have gender).
[b]Type:[/b] Each wraske has a type. They are listed below.
Eltou - Fast and lightweight. Slender, often with spikes and blades sticking out of many places. While Eltou Wraskes are very fast, they have difficulty when it comes to taking damage and can't carry heavy weaponry. They aren't as fast as Letenbez, but are extremely good at dodging and are incredibly agile.
2 mid weight weapon slots, no heavy weapon slots, one small weapon slot. Two fixed armament slots. Three equipment slots.
Mintarbez - Middleweight warriors. They're suited for most combat situations and are quite balanced, but mediocre when it comes to speed. They often carry lots of weapons, or heavy weaponry.
2 mid weight weapon slots, 2 heavy weapon slots, one small weapon slot. Four fixed armaments. Four equipment slots.
Letenbez - Middleweight berserkers. Like the Mintarbez, they're suited for most combat situations and are very balanced. But instead of carrying heavy weapons, the Letenbez carries only a couple of middle weight or light weight weapons and some blades or swords. They do however feature large dark energy boosters that enable them to move very quickly. At speeds even faster than Eltou Wraskes. But they lack their agility, and their evasion is standard. It takes an incredibly skilled pilot to pull off successful evasion while moving at top speed. Three equipment slots.
One middleweight weapon, no heavy weapons, four small weapons. No fixed armaments, instead has lots of boosters.
Adtrontu - Heavyweight Wraskes who love to kill. They're often large, and very powerful. Also hard to find and exceptionally difficult to wield, because they choose their wielders based on their heart and the Creator's will. They're often loaded with weaponry and blades, tons and tons of weapons. Adrontu normally have dark barriers to soften or totally stop attacks, too. They're known for being especially tough to beat down.
Four middle-weight weapons, two heavy weapons, two small weapons. Six fixed armament slots. Five equipment slots.
Wraskes of Mettaltez or higher don't have to have a type. Rather, instead of picking one of those types, they have their own unique features. So you write out the details here rather than just picking the type.
[b]Personality:[/b]
The Wraske's personality. Even Orhuek Wrakses have personalities, though they're very simple. The stronger the Wraske, the more personality, the more individuality.
[b]Pilot:[/b] Whoever it is that pilots the Wraske. A Wraske may only have one pilot.
[b]Element:[/b] Wraskes normally have a certain element determined by their spirit. They are listed below.
Iheen'krudj: Sound - Sound. Music. Motion. The ability to bend the laws of science simply to move. With this element, the Wraske can move at especially high speeds. They can also evade special attacks using their own spirit power. In close combat, they strike faster. A sound element Wraske's greatest power is it's blinding dash. All sound wraskes have sound based Dark Powers.
Vatortel - Heat. Flames. Rage. Vatortel Wraskes can make missiles heading towards them explode with heat before hitting them, or fight enemies with fire based attacks. They have fire based Dark Powers.
Nal'rempez - Ice, lack of motion, depravity. Nal'rempez element is essentially ice and stopping heat - be it lasers or flames.
Ahk-roju - Strength, hardness, combat ability. Ahk-roju element Wraskes are very large and strong, and both move and hit a lot harder. They are also far tougher than other Wraskes.
Nimpt'ladortu - Sight, accuracy. Excellent with weapons, power over weapons and technology. Nimpt'ladortu element Wraskes can partly fuse with their weapons and technology, making them stronger and more accurate. They are also very good at long range combat and any kind of weaponry.
These elements are not powers alone. They represent the kind of powers you make for your Wraske. Mettaltez caste Wraskes or higher castes do not have to have an element and instead have their own entirely unique set of abilities. Most of them don't need elements, not even custom ones.
[b]Accommodation [/b] How many pilots there are, shape and size of the cockpit, how it works. All Wraske's connect with the Pilot's mind and respond to their thoughts, like the movement of an arm.
[b]Appearance:[/b] The appearance of your Wraske. Specify how tall it is.
[b]Weight:[/b] How heavy the Wraske is.
[b]Nuclei:[/b] How many nuclei the Wraske has. The more it has, the better generally. Only Mettaltez Wraskes or higher can have more than one Nucleus. Look in terms or mech info if you don't know about Nuclei.
[b]Power type:[/b] Your focus in combat. Taking damage, long range, speed, dodging, etc. Mettaltez Wraskes can have two Power types. Any Wraske higher than Mettaltez caste doesn't need a power because its great at most things, but they still have their focuses and less focused points.
[b]Equipment:[/b] The equipment of your Wraske. This is any additional technology besides the bare minimum. Your dark (Tenebrae equivalent of reffing) board or dark skis count.
[b]Fixed armaments:[/b] Weapons that don't detach from your Wraske. This could be a cannon on the shoulder, etc.
[b]Weapons:[/b] Weapons your Wraske carries or has with them normally.
[center][b]Wraske Stats[/b][/center]
[center][b]Stats:[/b][/center]
[b]Wraske Spirit:[/b] This is basically the measure of your character's existence. It determines everything about them. Orhuek caste gets low spirit. Nadalbidez is medium. Mettaltez is high. Any caste higher than those, it depends on the Wraske. You pick the caste of your wraske, but there may be restrictions on the stronger wraskes, so check 'Availability' in information.
[b]Skill level - Strength & Toughness:[/b] How tough your Wraske is. Determines how hard it hits, and how well it can take a hit. This does not apply to spiritual abilities however.
[b]Skill level - Speed:[/b] How well the Wraske moves, how high it can push its top speed. Speed in general.
[b]Skill level - Agility & Dexterity:[/b] How skilled you are. This determines how good your aim is, how complex your moves can be, how well you evade, things like that. Also your skill with weapons.
[b]Skill level - Spiritual Greatness:[/b] How much spiritual power your Wraske has. Very important. If its less than Skilled, you have no dark powers. If its less than Very Skilled, your powers will all be weak.
[b]Skill level - Spiritual Control:[/b] How well you control your abilities. Determines how easily you can use your dark powers, and how accurate they are. Also determines the efficiency of your spiritual attacks, and determines your defense against spiritual attacks.
[center][b]Dark Powers:[/b][/center]
Check spirit ranks for your Wraske's powers.